ENVIRONMENT MODELLING



Matriphagy Environment Models
These environment models were created for the Matriphagy final-year film project, featuring a weathered bookshelf, stool, and painting frames designed to convey a realistic post war aesthetic.
Small Bookshelf & Stool Textured done by myself, model done by groupmate.
Illustrated Paintings by groupmate.
Software Used : Maya , Zbrush, Substance Painter

Environment Modelling
This table-top environment scene is my first environment modelling project, created to capture a nostalgic workplace environment. The composition features carefully modelled and textured props—including books, a violin, vintage telephone, and personal memorabilia.
Software Used : Maya , Substance Painter



Purrfect Stall Environment Model
Developed for Purrfect Stall, a 3D management simulation game, this market stall environment was designed to showcase stylised props and clean, readable textures suitable for gameplay.
Software Used : Maya , Zbrush , Substance Painter



CG MODELLING


CG Model - Johnny Depp
This CG character sculpt is based on Grindelwald from Fantastic Beasts, focusing on realistic anatomy, facial detailing, and clothing folds. The project highlights high-resolution sculpting, texturing, and rendering workflows.
Software Used : Maya , Zbrush , Marvelous Designer, Substance Painter
PROP MODELLING

Prop Model - Grinderwald Wand
This prop model recreates Grindelwald’s wand from the Fantastic Beasts series, focusing on fine sculpting details and realistic material presentation.
Software Used : Maya , Zbrush , Substance Painter

Hard Surface Modelling
Communication Device
This hard surface model is inspired by Shenpeiwu’s work on ArtStation and focuses on precision, surface detail, and realistic material wear. The project highlights clean topology, intricate mechanical components, and high-quality texturing.
Software Used : Maya , Substance Painter, Marmoset Toolbag


